RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING

Authors

  • Nguyễn Trung Kiên The Military Technical Academy, Viet Nam
  • Trương Khánh Nghĩa The Military Technical Academy, Viet Nam
  • Nguyễn Thị Lan The Military Technical Academy, Viet Nam

DOI:

https://doi.org/10.37569/DalatUniversity.7.2.235(2017)

Keywords:

GPU programming, Radar, Shader, Simulation, Texture mapping.

Abstract

Radar is widely used and integrated in many different kinds of weapons and equipment. During the design and development of a radar-based training system, the simulated operation of radar screen is really important. However, this work is complicated with heavy computation. Thus, this paper proposed a GPU-based method to simulate the contents and effects of a working radar screen. Most of the computation is performed in GPU so that the radar simulation can be run in real time and it can be integrated in a larger simulation system.

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References

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Published

28-06-2017

Volume and Issues

Section

Natural Sciences and Technology

How to Cite

Kiên, N. T., Nghĩa, T. K., & Lan, N. T. (2017). RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING. Dalat University Journal of Science, 7(2), 153-164. https://doi.org/10.37569/DalatUniversity.7.2.235(2017)